Projects

A collection of my work in AI, Robotics, IoT, and Extended Reality. Each project represents a unique challenge solved with cutting-edge technology.

Jan 2025 – Apr 2025
aiiotrobotics
Autonomous Omni-Wheel Library Robot
Capstone Project
  • Jetson Nano integration with Arduino motor control and AI navigation systems.
  • ROS-based LiDAR mapping and IR-guided line following implementation.
Jetson NanoROSArduinoPythonC++
Sep 2024 – Jun 2025
aiiotweb
Smart Home Automation
Samsung PRISM Worklet
  • 3D smart home simulation in Unity serving as a comprehensive testbed for AI agents.
  • Real-time device orchestration linking AI backend via WebSocket/HTTP.
  • Interactive control dashboard for system monitoring and agent-based interaction.
UnitycrewAIWebSocketsNext.js
CodeDemoCertified
Dec 2024 – Present
websystems
Enterprise Healthcare Platform
Full Stack System (In Development)
  • Dockerized healthcare platform with separate portals for Admins, Patients, and Providers.
  • Scalable TypeScript backend designed for modular, production-ready deployments.
  • Secure role-based authentication and compliant database management system.
TypeScriptDockerPostgreSQLNode.js
Dec 2024
airobotics
Drone Simulation Suite
Automated Robotics Environment
  • Automated provisioning framework for PX4, ArduPilot, and Gazebo SITL testing.
  • MAVROS and QGroundControl integration enabling rapid UAV development on Ubuntu/WSL.
ShellGazeboPX4ROS
Feb 2024 – Jul 2024
xr
Samsung Store XR
Samsung PRISM Challenge, Winner
  • Immersive VR store prototype for Meta Quest devices.
  • Teleportation mechanics, interactive product showcase, and virtual cart system.
UnityOpenXRBlender
Certified
2024
games
Doofus Adventure
3D Survival Platformer
  • 3D survival game environment featuring dynamically disappearing platforms.
  • Procedural generation algorithms for randomized platform timing and placement.
  • Custom ShaderLab visual effects and physics-based movement logic.
UnityC#ShaderLabHLSL
Dec 2024
games
FPS Shooter Game
CS:GO Style Prototype
  • First-person shooter mechanic featuring raycast shooting and enemy AI.
  • Custom ShaderLab implementation for immersive visual effects.
UnityC#ShaderLab